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  2. Video games in Germany - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Germany

    [2] [3] [4] Consumers in Germany spent €5.87 billion on video games over the course of 2021, a 3 percent year-on-year increase from 2020. [5] The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in 2019. [6] The annual Gamescom in Cologne is the world's largest video game expo by number of attendees. [7]

  3. VGChartz - Wikipedia

    en.wikipedia.org/wiki/VGChartz

    The VGChartz Network is a collection of five video game websites: VGChartz, gamrFeed, gamrReview, gamrTV, and gamrConnect. VGChartz sits at the center of the network and is a video game sales tracking website, providing weekly sales figures of console software and hardware by region. The site was launched in June 2005, and is owned by Brett Walton.

  4. List of best-selling game consoles by region - Wikipedia

    en.wikipedia.org/wiki/List_of_best-selling_game...

    This is a list of best-selling game consoles by region. This page consists of countries in Asia, North America, Europe, and other regions, which all used different analog television color systems; these being NTSC , PAL and SECAM .

  5. Video Games Market Size Expected to Reach USD 664.96 Billion ...

    lite.aol.com/tech/story/0022/20240802/9198268.htm

    Video Games Market Segments Outlook: Platform Outlook. The mobile segment dominated the market and is expected to witness significant growth in the video games market during the forecast period. Video games played on portable media players, tablets, and smartphones are called mobile games. There has been a surge in games intended for lifestyle ...

  6. Why the video game industry feels smaller than ever - AOL

    www.aol.com/finance/why-video-game-industry...

    In terms of social impact, video games are an established powerful segment of the art and entertainment landscape. In 2023, the state of the video game market is big and getting bigger.

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Since 2000, the video game industry was considered recession-proof, having thrived compared to other industries during the 2008 Great Recession, and as one of the more profitable industries during the COVID-19 pandemic in 2020 and 2021. Video games are seen as a low-cost vice and entertainment for consumers when approaching recession.

  8. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue over $100 million. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] [2] Out of the 59 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South ...

  9. GfK Entertainment charts - Wikipedia

    en.wikipedia.org/wiki/GfK_Entertainment_charts

    Charts were first published in West Germany in 1959, in the magazine Der Musikmarkt (The Music Market), which has played an important role in the German music industry. . Since 1959, the growing desire to have a well-developed music program has made Bundesverband Musikindustrie work together with charts providers to improve the way the charts are deter