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  2. Positive computing - Wikipedia

    en.wikipedia.org/wiki/Positive_computing

    Positive computing is a technological design perspective that embraces psychological well-being and ethical practice, aiming at building a digital environment to support happier and healthier users. Positive computing develops approaches that integrate insights from psychology , education , neuroscience , and HCI with technological development .

  3. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Although these previous examples only show a few of the positive aspects of technology in society, there are negative side effects as well. [6] Within this virtual realm, social media platforms such as Instagram, Facebook, and Snapchat have altered the way Generation Y culture is understanding the world and thus how they view themselves. In ...

  4. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    A mediated model research study was done to see the effects of social media use on psychological well-being both in positive and negative ways. Although social media has a stigma of negative influence, this study looks into the positive as well. The positive influence of social media resulted in the feeling of connectedness and relevance with ...

  5. 2 Positive Signs for Computer Sciences - AOL

    www.aol.com/news/2012-01-30-2-positive-signs-for...

    Computer Sciences (NYS: CSC) carries $3 billion of goodwill and other intangibles on its balance sheet. Sometimes goodwill, especially when it's excessive, can foreshadow problems down the road.

  6. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    People become addicted or dependent on the Internet through excessive computer use that interferes with daily life. Kimberly S. Young [27] links internet addiction disorder with existing mental health issues, most commonly depression. Young states that the disorder has significant effects socially, psychologically and occupationally.

  7. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    The primary effect is an increase in sedentary activity. Approximately 47% of American children spend 2 or more hours per day on screen-based sedentary activities. [ 43 ] Research results indicated children who had high amounts of screen time had delayed white matter development, decreased ability to rapidly name objects, and poorer literacy ...

  8. Most older Americans want to age in place, new report finds ...

    www.aol.com/most-older-americans-want-age...

    American society is aging quickly, and most of us want to live in our homes for the rest of our lives, but will that be possible?

  9. College Football Playoff ranking prediction: How the top 10 ...

    www.aol.com/college-football-playoff-ranking...

    The penultimate College Football Playoff rankings will be released Tuesday. Our projection of how the top 10 will look ahead of championship weekend.