Ads
related to: go magic beginner guide to learning english 2
Search results
Results from the WOW.Com Content Network
[2] [3] [4] In other words, the corners are the easiest places to take territory, because two sides of the board can be used as boundaries. Once the corners are occupied, the next most valuable points are along the sides, aiming to use the edge as a territorial boundary.
A Master's Guide to the Ultimate Game. Learn to Play Go. Vol. 1 (2 ed.). ... Learn to Play Go. Vol. 2. Good Moves Press. ... Magic of Go: A Complete ...
Though 19 × 19 boards are standard, go can be played on another size board. Particularly common sizes for quick games are 9 × 9 and 13 × 13. (See also "Board size" below.) Beginners might prefer to play on a 9 × 9 board to start. The nature of the game remains similar enough to make this worthwhile, yet the games are shorter.
Go opening strategy is the strategy applied in Go opening. There are some conventional divisions that are applied. Firstly there is the distinction that may be drawn between go opening theory , the codified variations that resemble chess openings in the way that they occur repeated in games, and go opening principles .
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]
Small boards are often used for novice players (double-digit kyu players) just learning to play Go, or for quick games. As the fewer moves made when playing on smaller boards gives White fewer chances to overcome the advantage conferred by the handicap, smaller handicaps are used on smaller Go boards (most commonly 13×13 and 9×9). [1]
Tsumego (詰碁) is the Japanese term for a type of go problem based on life-and-death. The term likely comes from tsumeshogi (詰将棋, tsumeshōgi), as tsumeru (詰める) means checkmating in shogi but has different meanings in go. Tsumego problems are common in newspaper columns.
Ads
related to: go magic beginner guide to learning english 2