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Robotech: Battlecry was released in a stand-alone game version and a more expensive Collectors Edition. The latter came in a silver box with the game and included a packet of 3" X 5" cards of character concept art from the game drawn by Tommy Yune, a lenticular card depicting a Veritech fighter in action, a Battlecry T-shirt vacuum packed into a disc-shaped tin with card RDF logo on top, the ...
Robotech: Invasion is a 2004 first-person shooter video game set in the Invid Invasion era of the Robotech saga, itself based in the Japanese anime series Genesis Climber Mospeada. Developed by Vicious Cycle Software and published by Global Star (following parent company Take-Two Interactive 's acquisition of TDK Mediactive , which published ...
This is a list of Macross video games.Even though some of these games have only been released in the Japanese domestic market rather than abroad (where the Macross franchise has also been licensed by Harmony Gold as Robotech) they extend the franchise with noticeable key elements such as original animation scenes, characters and mecha known as Valkyries.
Robotech (role-playing game) Robotech: The Shadow Chronicles Role-Playing Game This page was last edited on 15 April 2020, at 19:36 (UTC). Text is ...
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This is a list of video games for the PlayStation 3 video game console that have sold or shipped at least one million copies. As of March 31, 2019, a total of over 99.4 million copies of PlayStation 3 software had been sold worldwide. [1]
Robotech spawned five video game licenses, of which the most recent three were released: Robotech: Crystal Dreams was a cancelled release for the Nintendo 64 game system. It was initially being developed by GameTek, but in 1997 Ocean Software purchased the rights to the game and took over as both developer and publisher. [59]
Robotech: The Macross Saga is a side-scrolling shoot 'em up for the Game Boy Advance handheld system, developed by Lucky Chicken Games and published by TDK Mediactive.This title was released during a renaissance of Robotech video games, where struggling projects were no longer cancelled and actually made it to market.
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