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The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [ 11 ]
Tomb Raider: Underworld is an action-adventure video game developed by Crystal Dynamics and published by Eidos Interactive for Windows, PlayStation 3, Xbox 360, Wii and Nintendo DS in November 2008. Later versions were released for mobile in December 2008, PlayStation 2 in 2009, and OS X in 2012.
Mod packs are groups of mods put into one package for download, often with an auto-installer. A mod pack's purpose is to make it easier for the player to install and manage multiple mods. [73] Mod packs may be created with the purpose of making the original game more accessible to new players or to make the game harder for veterans to enjoy.
In 2003, the studio took over the development of the best-selling Tomb Raider franchise [6] after its original developer, Core Design, failed to gain critical or commercial success with their later games. [7] [8] Crystal Dynamics' first Tomb Raider game, Tomb Raider: Legend, became a commercial success with 4.5 million copies sold as of ...
FMOD is available under multiple license schemes: [3] FMOD Non-Commercial License, which allows software not intended for commercial distribution to use FMOD for free.; FMOD Indie License, a bottom level license for software intended for commercial distribution, with development budgets less than US$500k.
Articles relative to the video game franchise Tomb Raider. The franchise focuses on fictional British archaeologist Lara Croft , who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins.
Tomb Raider II: 18 November 1997: Core Design Microsoft Windows, PlayStation Tomb Raider III: 4 April 1999: Core Design Microsoft Windows, PlayStation Tomb Raider: The Last Revelation: 22 November 1999: Core Design Dreamcast, Microsoft Windows, PlayStation Tomb Raider (GBC) 12 June 2000: Core Design Game Boy Color Tomb Raider: Chronicles: 17 ...
The next game in the series, Tomb Raider: Anniversary, was a re-imagining of the original Tomb Raider. It was co-developed by Crystal Dynamics and Buzz Monkey Software. Gard's role on Anniversary was limited to "story consultant", while also adding his voice to the audio commentary included in the game. [9]
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