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In computer programming, a collection is an abstract data type that is a grouping of items that can be used in a polymorphic way. Often, the items are of the same data type such as int or string . Sometimes the items derive from a common type; even deriving from the most general type of a programming language such as object or variant .
A stack may be implemented as, for example, a singly linked list with a pointer to the top element. A stack may be implemented to have a bounded capacity. If the stack is full and does not contain enough space to accept another element, the stack is in a state of stack overflow. A stack is needed to implement depth-first search.
[3]: 273 However, in strongly-typed object-oriented programming languages it may be somewhat complicated for a developer to write reusable homogeneous containers. Because of differences in element types this results in a tedious process of writing and keeping a collection of containers for every elemental type.
The standard query operator API also specifies certain operators that convert a collection into another type: [3] AsEnumerable: Statically types the collection as an IEnumerable<T>. [4] AsQueryable: Statically types the collection as an IQueryable<T>. ToArray: Creates an array T[] from the collection. ToList: Creates a List<T> from the collection.
add a new (,) pair to the collection, mapping the key to its new value. Any existing mapping is overwritten. The arguments to this operation are the key and the value. Remove or delete remove a (,) pair from the collection, unmapping a given key from its value. The argument to this operation is the key.
In computer science, peek is an operation on certain abstract data types, specifically sequential collections such as stacks and queues, which returns the value of the top ("front") of the collection without removing the element from the collection. It thus returns the same value as operations such as "pop" or "dequeue", but does not modify the ...
After processing all the input, the stack contains 56, which is the answer.. From this, the following can be concluded: a stack-based programming language has only one way to handle data, by taking one piece of data from atop the stack, termed popping, and putting data back atop the stack, termed pushing.
A resurrected object may be treated the same as other objects, or may be treated specially. In many languages, notably C#, Java, and Python (from Python 3.4), objects are only finalized once, to avoid the possibility of an object being repeatedly resurrected or even being indestructible; in C# objects with finalizers by default are only finalized once, but can be re-registered for finalization.