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  2. Loop device - Wikipedia

    en.wikipedia.org/wiki/Loop_device

    Mounting a file containing a file system via such a loop mount makes the files within that file system accessible. They appear in the mount point directory. A loop device may allow some kind of data elaboration during this redirection. For example, the device may be the unencrypted version of an encrypted file.

  3. Portal:Linux/Selected quote/4 - Wikipedia

    en.wikipedia.org/wiki/Portal:Linux/Selected_quote/4

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... We all know Linux is great... it does infinite loops in 5 seconds. ...

  4. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    The following C code examples illustrate two threads that share a global integer i. The first thread uses busy-waiting to check for a change in the value of i : #include <pthread.h> #include <stdatomic.h> #include <stdio.h> #include <stdlib.h> #include <unistd.h> /* i is global, so it is visible to all functions.

  5. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    The basic idea of loop unrolling is that the number of instructions executed in a loop can be reduced by reducing the number of loop tests, sometimes reducing the amount of time spent in the loop. For example, in the case of a loop with only a single instruction in the block code, the loop test will typically be performed for every iteration of ...

  6. Everything is a file - Wikipedia

    en.wikipedia.org/wiki/Everything_is_a_file

    "Everything is a file" is an approach to interface design in Unix derivatives. While this turn of phrase does not as such figure as a Unix design principle or philosophy, it is a common way to analyse designs, and informs the design of new interfaces in a way that prefers, in rough order of import:

  7. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.

  8. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    In computer science, a for-loop or for loop is a control flow statement for specifying iteration. Specifically, a for-loop functions by running a section of code repeatedly until a certain condition has been satisfied. For-loops have two parts: a header and a body. The header defines the iteration and the body is the code executed once per ...

  9. Read–eval–print loop - Wikipedia

    en.wikipedia.org/wiki/Read–eval–print_loop

    In 1964, the expression READ-EVAL-PRINT cycle is used by L. Peter Deutsch and Edmund Berkeley for an implementation of Lisp on the PDP-1. [3] Just one month later, Project Mac published a report by Joseph Weizenbaum (the creator of ELIZA, the world's first chatbot) describing a REPL-based language, called OPL-1, implemented in his Fortran-SLIP language on the Compatible Time Sharing System (CTSS).