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  2. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    Fresnel Equations – Wolfram. Fresnel equations calculator; FreeSnell – Free software computes the optical properties of multilayer materials. Thinfilm – Web interface for calculating optical properties of thin films and multilayer materials (reflection & transmission coefficients, ellipsometric parameters Psi & Delta).

  3. List of trigonometric identities - Wikipedia

    en.wikipedia.org/wiki/List_of_trigonometric...

    Transformation of coordinates (a,b) when shifting the reflection angle in increments of When the direction of a Euclidean vector is represented by an angle θ , {\displaystyle \theta ,} this is the angle determined by the free vector (starting at the origin) and the positive x {\displaystyle x} -unit vector.

  4. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Refraction of light at the interface between two media of different refractive indices, with n 2 > n 1.Since the velocity is lower in the second medium (v 2 < v 1), the angle of refraction θ 2 is less than the angle of incidence θ 1; that is, the ray in the higher-index medium is closer to the normal.

  5. QR decomposition - Wikipedia

    en.wikipedia.org/wiki/QR_decomposition

    Householder reflection for QR-decomposition: The goal is to find a linear transformation that changes the vector into a vector of the same length which is collinear to . We could use an orthogonal projection (Gram-Schmidt) but this will be numerically unstable if the vectors x {\displaystyle \mathbf {x} } and e 1 {\displaystyle \mathbf {e} _{1 ...

  6. Refractive index - Wikipedia

    en.wikipedia.org/wiki/Refractive_index

    The reflection angle is equal to the incidence angle, and the amount of light that is reflected is determined by the reflectivity of the surface. The reflectivity can be calculated from the refractive index and the incidence angle with the Fresnel equations , which for normal incidence reduces to [ 42 ] : 44

  7. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  8. ‘The Crossing’ by Huffington Post

    testkitchen.huffingtonpost.com/thecrossing

    Watch firsthand, in 360 video, as Susan Sarandon listens and learns about refugees' hopes, dreams and journeys

  9. Rotations and reflections in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotations_and_reflections...

    The set of all reflections in lines through the origin and rotations about the origin, together with the operation of composition of reflections and rotations, forms a group. The group has an identity: Rot(0). Every rotation Rot(φ) has an inverse Rot(−φ). Every reflection Ref(θ) is its own inverse. Composition has closure and is ...