enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Blackboard design pattern Provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies Chain-of-responsibility pattern Command objects are handled or passed on to other objects by logic-containing processing ...

  3. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  4. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name, the object that owns the method and values for the method parameters.

  5. Mediator pattern - Wikipedia

    en.wikipedia.org/wiki/Mediator_pattern

    In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior. In object-oriented programming, programs often consist of many classes.

  6. Strategy pattern - Wikipedia

    en.wikipedia.org/wiki/Strategy_pattern

    In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives runtime instructions as to which in a family of algorithms to use.

  7. State pattern - Wikipedia

    en.wikipedia.org/wiki/State_pattern

    The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines . The state pattern can be interpreted as a strategy pattern , which is able to switch a strategy through invocations of methods defined in the ...

  8. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. [1] in the book Design Patterns.The template method is a method in a superclass, usually an abstract superclass, and defines the skeleton of an operation in terms of a number of high-level steps.

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse. [1]