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  2. Constant altitude plan position indicator - Wikipedia

    en.wikipedia.org/wiki/Constant_Altitude_Plan...

    The constant altitude plan position indicator, better known as CAPPI, is a radar display which gives a horizontal cross-section of data at constant altitude. It has been developed by McGill University in Montreal by the Stormy Weather Group [1] to circumvent some problems with the PPI: Altitude changing with distance to the radar.

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs for 3D computer graphics are particularly popular: ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple.

  4. Radar display - Wikipedia

    en.wikipedia.org/wiki/Radar_display

    This image shows a modern PPI display in use, with the islands and ground surrounding the ship in green. The current direction of the radar can be seen as the dotted line pointing northwest. The PPI display provides a 2-D "all round" display of the airspace around a radar site. The distance out from the center of the display indicates range ...

  5. Java OpenGL - Wikipedia

    en.wikipedia.org/wiki/Java_OpenGL

    Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems. Since 2010, it has been an independent open-source project under a BSD license.

  6. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    The OpenGL specification describes an abstract application programming interface (API) for drawing 2D and 3D graphics. It is designed to be implemented mostly or entirely using hardware acceleration such as a GPU , although it is possible for the API to be implemented entirely in software running on a CPU .

  7. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  8. Basic4GL - Wikipedia

    en.wikipedia.org/wiki/Basic4GL

    Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While being interpreted, it is also able to compile programs on top of the virtual machine to produce standalone executable programs.

  9. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

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