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  2. Binaural recording - Wikipedia

    en.wikipedia.org/wiki/Binaural_recording

    The dummy head could also be used to imprint positional information on prerecorded sound effects by playing sounds through a loudspeaker in a suitable orientation to the head. For example, thunder and birdsong sounds to be played above the dummy head. Within the film industry Demolition (1973) was the first radio drama recorded using a dummy ...

  3. ASMR - Wikipedia

    en.wikipedia.org/wiki/ASMR

    In producing binaural media, the sound source is recorded by two separate microphones that remain in separate channels on the final medium, whether video or audio. [47] Listening to a binaural recording through headphones simulates the sound localization by which people listen to live sounds. For the listener, this experience is characterized ...

  4. 3D audio effect - Wikipedia

    en.wikipedia.org/wiki/3D_audio_effect

    These effects include localization of sound sources behind, above and below the listener. Some 3D technologies also convert binaural recordings to stereo recordings. 3D Positional Audio effects emerged in the 1990s in PC and video game consoles. 3D audio techniques have also been incorporated in music and video-game style music video arts.

  5. Holophonics - Wikipedia

    en.wikipedia.org/wiki/Holophonics

    Most famous sound effects were recorded in Modena at Umbi's Studios by sound engineer Maurizio Maggi. Holophonic is patented and registered by Umberto Maggi (Italy). Zuccarelli states that the human auditory system is a sound emitter, producing a reference sound that combines with incoming sound to form an interference pattern inside the ear.

  6. Precedence effect - Wikipedia

    en.wikipedia.org/wiki/Precedence_effect

    The precedence effect or law of the first wavefront is a binaural psychoacoustical effect concerning sound reflection and the perception of echoes.When two versions of the same sound presented are separated by a sufficiently short time delay (below the listener's echo threshold), listeners perceive a single auditory event; its perceived spatial location is dominated by the location of the ...

  7. QSound - Wikipedia

    en.wikipedia.org/wiki/QSound

    QSound is essentially a filtering algorithm. It manipulates timing, amplitude, and frequency response to produce a binaural image.Systems like QSound rely on the fact that a sound arriving from one side of the listener will reach one ear before the other and that when it reaches the furthest ear, it is lower in amplitude and spectrally altered due to obstruction by the head.

  8. Ambisonics - Wikipedia

    en.wikipedia.org/wiki/Ambisonics

    In particular, it has proved an effective way to present spatial audio in Virtual Reality applications (e.g. YouTube 360 Video), as the B-Format scene can be rotated to match the user's head orientation, and then be decoded as binaural stereo.

  9. I-Doser - Wikipedia

    en.wikipedia.org/wiki/I-Doser

    Research into the neurological technology behind I-Doser is sparse. Peer-reviewed studies exist suggesting that some specific binaural beat mixes can affect aspects of mental performance and mood, [4] [5] act as analgesic supplements [6] or affect perceptions, [7] but there have been no formal studies of any effects of mixes particular to I-Doser.

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