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Kaspersky claimed that the antivirus software had been temporarily disabled by the PC's user in order to install a pirated copy of Microsoft Office. When the software was re-enabled, it detected both the Equation Group code, as well as unrelated backdoor infections created by a keygen program for Office, which may have facilitated third-party ...
In older versions of the copy software CloneCD, the features "Amplify Weak Sectors", "Protected PC Games," and "Hide CDR Media" were disabled in the United States and Japan. Changing the region and language settings in Windows (e.g., to Canadian English) or patches could unlock these features in the two countries.
Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.. When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. [1]
WASHINGTON (Reuters) -The Biden administration on Thursday announced plans to bar the sale of antivirus software made by Russia's Kaspersky Lab in the United States, citing the firm's large U.S ...
NEW YORK (AP) — Cybersecurity firm Kaspersky says it's shutting down all of its operations in the United States, just weeks after the Commerce Department banned the use of the company's software in the country. Kaspersky will “gradually wind down” its U.S. operations starting July 20, according to a statement from the Moscow company.
US government agencies were already banned from using Kaspersky Lab software but the Commerce Department’s move to prevent the sale of the software in the United States was unprecedented.
In June, the department banned the sale and provision of certain products and services made by Russian cybersecurity firm Kaspersky Lab, whose anti-virus software is used by hundreds of millions ...
Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.