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  2. Sequence breaking - Wikipedia

    en.wikipedia.org/wiki/Sequence_breaking

    Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus". [2]

  3. Sentence boundary disambiguation - Wikipedia

    en.wikipedia.org/wiki/Sentence_boundary...

    The standard 'vanilla' approach to locate the end of a sentence: [clarification needed] (a) If it is a period, it ends a sentence. (b) If the preceding token is in the hand-compiled list of abbreviations, then it does not end a sentence. (c) If the next token is capitalized, then it ends a sentence. This strategy gets about 95% of sentences ...

  4. Sentence diagram - Wikipedia

    en.wikipedia.org/wiki/Sentence_diagram

    A sentence diagram is a pictorial representation of the grammatical structure of a sentence. The term "sentence diagram" is used more when teaching written language, where sentences are diagrammed. The model shows the relations between words and the nature of sentence structure and can be used as a tool to help recognize which potential ...

  5. Narrative of video games - Wikipedia

    en.wikipedia.org/wiki/Narrative_of_video_games

    Video games were first popularized with Pong. Pong was a simple virtual game of tennis in which, developer Nolan Bushnell said, the primary goal was "fun." According to Bushnell, games in that era had been so technologically challenging to produce that "it was exhausting to get the game to play without worrying about story" and as such, story was not a concern for many developers. [7]

  6. Dinkus - Wikipedia

    en.wikipedia.org/wiki/Dinkus

    A dinkus can be used to accentuate a break between subsections of a single overarching section. [5] When an author chooses to use a dinkus to divide a larger section, [6] [7] the intent is to maintain an overall sense of continuity within the overall chapter or section while changing elements of the setting or timeline.

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  8. Three-act structure - Wikipedia

    en.wikipedia.org/wiki/Three-act_structure

    The three-act structure is a model used in narrative fiction that divides a story into three parts , often called the Setup, the Confrontation, and the Resolution. It has been described in different ways by Aelius Donatus in the fourth century A.D. and by Syd Field in his 1979 book Screenplay: The Foundations of Screenwriting .

  9. Immediate constituent analysis - Wikipedia

    en.wikipedia.org/wiki/Immediate_constituent_analysis

    However, because phrase structure trees and structurally simpler trees are always able to derive one another from each other and are both still used today, ICA is still relevant in many contemporary theories. An important aspect of ICA in phrase structure grammars is that each individual word is a constituent by definition.

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