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Similarly, LS draws inspiration from cognitive science, and is regarded as a branch of cognitive science; however, it gives particular attention to improving education through the study, modification, and creation of new technologies and learning environments, and various interacting and emergent factors that potentially influence human learning.
Educational research refers to the systematic collection and analysis of evidence and data related to the field of education. Research may involve a variety of methods [1] [2] [3] and various aspects of education including student learning, interaction, teaching methods, teacher training, and classroom dynamics.
Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. [1] The ability to learn is possessed by humans, non-human animals, and some machines; there is also evidence for some kind of learning in certain plants. [2]
During the 1970s, learning began to be viewed as an integral part of life and the world as it started to be seen as a part of personal and social enrichment. Concepts such as lifelong learning and adult education started to appear as people began to view learning as a daily process throughout life. [1]
A strong research design yields valid answers to research questions while weak designs yield unreliable, imprecise or irrelevant answers. [ 1 ] Incorporated in the design of a research study will depend on the standpoint of the researcher over their beliefs in the nature of knowledge (see epistemology ) and reality (see ontology ), often shaped ...
In the process of learning a language through an online game, there is a strong relationship between the learner's prior knowledge of that language and their cognitive learning outcomes. For the people with prior knowledge of the language, the learning effectiveness of the games is much more than those with none or less knowledge of the language.
Peer review is used in education to achieve certain learning objectives, particularly as a tool to reach higher order processes in the affective and cognitive domains as defined by Bloom's taxonomy. This may take a variety of forms, including closely mimicking the scholarly peer review processes used in science and medicine.