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  2. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational game plus standard training compared to standard training for mental health professionals [6] Summary Current very limited evidence suggests educational games could help mental health students gain more points in their tests, especially if they have left revision to the last minute. The one salient study should be refined and ...

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The dynamic combination of intrinsic and extrinsic motivators is a powerful force [22] which, if educational contexts can adapt from video games, may increase student motivation, and student learning. Some of the potential benefits of successful gamification initiatives in the classroom include: giving students ownership of their learning [28]

  4. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  5. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  6. Play free online Puzzle games and chat with others in real-time and with NO downloads and NOTHING to install.

  7. Play free online games and chat with others in real-time and with NO downloads and NOTHING to install.

  8. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In gaming, game designers create digital environments and game levels that shape, facilitate and even teach problem solving. [2] Games also teach students that failure is inevitable, but not irrevocable. In school, failure is a big deal. In games, players can just start over from the last save.

  9. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    With increased access to one-to-one student devices, and accelerated by pressure from the COVID-19 pandemic, many teachers from primary to post-secondary settings have introduced live, online quiz-show style games into their lessons. [101] Gamification has also been used to promote learning outside of schools.

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