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Australian programmer Christian Whitehead created the Retro Engine for use with a 2007 fangame entitled Retro Sonic, which is based upon the original Sonic games released for the Sega Genesis. The game became notable after its release for its accuracy to the games, despite not being a ROM hack or modification to an existing Sonic game. [3]
Retro Sonic Nexus was ultimately cancelled in 2011, splitting up the three projects, while Whitehead went on to work with Sega to develop remasters of early Sonic titles, later directing Sonic Mania. Sonic Robo Blast 2 is a 3D Sonic game that uses a modified version of the Doom Legacy engine and has been in
The successor's engine, X-ray 1.6.02, became available too. [223] [224] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat and Clear Sky with build 558. [225] Starbound: 2016 2023 Windows Sandbox game: Chucklefish: Leaked onto 4chan on 18 June 2023. Stargate ...
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Sonic Mania is a 2017 platform game published by Sega for Nintendo Switch, PlayStation 4, Xbox One, and Windows.Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay.
Penny's Big Breakaway was developed by Evening Star, a studio founded in 2018 by the developers of Sonic Mania and creatively led by Christian Whitehead. [8] [9] The game was described as “a beautifully stylized, colorful adventure game". [10] The game was first announced as an untitled 3D platform project in October 2021. [11]
Christian Whitehead, also known as The Taxman, [1] is an Australian video game programmer and designer. [2] He is most recognized for his work creating updated ports of early games in Sega's Sonic the Hedgehog series, as well as being a lead developer of an original game in the series, Sonic Mania.
Sonic Heroes was the first multi-platform Sonic game: it was developed for the GameCube, PlayStation 2 (PS2), and Xbox. [14] Unlike the Sonic Adventure games, made using proprietary software, [9] Sonic Team partnered with Criterion Software to use the RenderWare game engine so the game could be programmed and ported with ease to each platform. [15]