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In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America).
The distinction between retro and modern is heavily debated, but it usually coincides with either the shift from 2D to 3D games (making the fourth the last retro generation, and the fifth the first modern), the turn of the millennium and the increase in online gaming (making the fifth the last retro generation, and the sixth the first modern), or the switch from analog to digital for ...
The TurboGrafx-16, known as the PC Engine [a] outside North America, is a home video game console designed by Hudson Soft and sold by NEC Home Electronics. It was the first console marketed in the fourth generation, commonly known as the 16-bit era. It was released in Japan in 1987 and in North America in 1989.
The 16-bit word length thus became more common in the 1960s, especially on minicomputer systems. Early 16-bit computers (c. 1965–70) include the IBM 1130, [3] the HP 2100, [4] the Data General Nova, [5] and the DEC PDP-11. [6] Early 16-bit microprocessors, often modeled on one of the mini platforms, began to appear in the 1970s.
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
The Atari ST series has a digital-to-analog converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors).Depending on the (proprietary) monitor type attached, it displays one of the 320×200, 16-colors and 640×200, 4-colors modes with the color monitor, or the high resolution 640×400 black and white mode with the monochrome monitor.
IMP 16A. The IMP-16, by National Semiconductor, was the first multi-chip 16-bit microprocessor, released in 1973.It consisted of five PMOS integrated circuits: four identical RALU chips, short for register and ALU, providing the data path, and one CROM, Control and ROM, providing control sequencing and microcode storage.
Usable as 1x 64-bit (double-precision) or 2× 32-bit (paired singles) SIMD per clock cycle. 1.9 GFLOPS (single precision 32-bit floating point) IEEE compliant; Data Compression. 2:1 and 4:1 compression for graphics data yields 5.2 GB/s peak effective bus bandwidth; Load Q instruction: converts 8-bit or 16-bit, signed or unsigned integers to SP ...