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The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; ... Apple IIGS games (1 C, 131 P) C. Cancelled Apple II games (4 P)
July 6, 2011 [5] Among Us: Innersloth Innersloth Social deduction: June 15, 2018: Apocalypse Max: Better Dead Than Undead: Wandake Wandake Platform shooter: September 14, 2012 [6] Apollo Justice: Ace Attorney: Capcom: Capcom Adventure, visual novel: December 1, 2016 [7] Async Corp. Powerhead Games Powerhead Games Puzzle: June 28, 2011 Banzai ...
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
Aztec is an action-adventure game developed by Paul Stephenson for the Apple II and published by Datamost in 1982. [2] It was ported to the Atari 8-bit computers [1] and Commodore 64. In Aztec, the player enters and explores the recently discovered "Tomb of Quetzalcoatl" in Mexico in search of a jade idol.
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Catacomb is a 2-D top-down third-person shooter developed and published by Softdisk. [1] [2] It was originally created for the Apple II, and later ported to IBM PC compatibles. It supports EGA and CGA graphics. Catacomb is programmed by John Carmack, who would later work on successful games such as Wolfenstein 3D and Doom.