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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of view. [11] Vert-(vertical minus) is a scaling method used by some games that support a wide variety of resolutions. In Vert- games, as the aspect ratio widens, the vertical component of the field of ...

  3. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.3 3) scaling factor.

  4. Video scaler - Wikipedia

    en.wikipedia.org/wiki/Video_scaler

    An enlargement of a small section of a 1024x768 (VESA XGA) resolution image; the individual pixels are more visible in its scaled form than its normal resolution.A video scaler is a system that converts video signals from one display resolution to another; typically, scalers are used to convert a signal from a lower resolution (such as 480p standard definition) to a higher resolution (such as ...

  5. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Vectorization first creates a resolution-independent vector representation of the graphic to be scaled. Then the resolution-independent version is rendered as a raster image at the desired resolution. This technique is used by Adobe Illustrator Live Trace, Inkscape, and several recent papers. [6]

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  7. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    In 2012, 1920×1080 was the most commonly used resolution among Steam users. [14] At the same time, the most common resolution globally was 1366×768, overtaking the previous leader 1024×768. [ 15 ] In 2021, the 2K resolution of 1920×1080 was used by two thirds of the Steam users for the primary display with 1366×768 and 2560×1440 both at ...

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  9. Display resolution - Wikipedia

    en.wikipedia.org/wiki/Display_resolution

    1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...