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  2. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Improved gaming performance; Can access CPU's cache; Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32-bit operations per clock cycle. [20] Hierarchical-Z compression and fast Z clear [21]

  3. Radeon HD 8000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_8000_Series

    The Radeon HD 8000 series is a family of computer GPUs developed by AMD.AMD was initially rumored to release the family in the second quarter of 2013, [9] [10] [11] with the cards manufactured on a 28 nm process and making use of the improved Graphics Core Next architecture. [12]

  4. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Memory subsection. Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 10 9 Hz. Bus type – Type of memory bus or buses used.

  5. Radeon 400 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_400_series

    Tiers 5 and 6 will have both RX prefixed and non-RX prefixed cards, indicating that while they will both feature a 128-bit memory bus and be targeted at 1080p gaming, the latter will fall short 1.5 teraflops of performance. Tiers 7 and 8 will each have a 256-bit memory bus and will be marketed as 1440p cards.

  6. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services. Arc competes with Nvidia's GeForce and AMD's Radeon lines. [2] The Arc-A series for laptops was launched on March 30, 2022, with the A750 and A770 both released in Q3 2022.

  7. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    Performance. Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s.

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