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  2. Online communication between school and home - Wikipedia

    en.wikipedia.org/wiki/Online_communication...

    Online communication emphasizes 21st century skills, self-directed learning, self-advocacy, global awareness, and thinking skills for learners. [3] Utilizing online communication methods, schools help students develop Netiquette, and technical and computer skills.

  3. Online identity - Wikipedia

    en.wikipedia.org/wiki/Online_identity

    Online identity has given people the opportunity to feel comfortable in wide-ranging roles, some of which may be underlying aspects of the user's life that the user is unable to portray in the real world. [23] Online identity has a beneficial effect for minority groups, including racial and ethnic minority populations and people with disabilities.

  4. Social media and identity - Wikipedia

    en.wikipedia.org/wiki/Social_media_and_identity

    Social media provides students, especially first year students, the opportunity to create the identity they want the world to see. However, it has been seen that these students create online personas that may not reflect their true selves bringing up the issues of impression management. Social media provides young adults with the opportunity to ...

  5. Social learning (social pedagogy) - Wikipedia

    en.wikipedia.org/wiki/Social_learning_(social...

    The process of learning a new behaviour starts by observing a behaviour, taking the information in and finally adopting that behaviour. Examples of environmental contexts that promote social learning are schools, media, family members and friends. [citation needed] If learning is to be considered as social, then it must:

  6. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model. In step 3, students give and share information relevant to the course with each other. Collaborative interaction amongst students is central to step 4.

  7. Internet culture - Wikipedia

    en.wikipedia.org/wiki/Internet_culture

    Internet culture is a culture developed and maintained among frequent and active users of the Internet (also known as netizens) who primarily communicate with one another as members of online communities; that is, a culture whose influence is "mediated by computer screens" and information communication technology, [1]: 63 specifically the Internet.

  8. Online school - Wikipedia

    en.wikipedia.org/wiki/Online_school

    An online school (virtual school, e-school, or cyber-school) teaches students entirely or primarily online or through the Internet. Online education exists all around the world and is used for all levels of education (K-12 High school/secondary school, college, or graduate school).

  9. Community of practice - Wikipedia

    en.wikipedia.org/wiki/Community_of_practice

    To understand how learning occurs outside the classroom, Lave and Wenger studied how newcomers or novices become established community members within an apprenticeship. [2] Lave and Wenger first used the term communities of practice to describe learning through practice and participation, which they described as situated learning.