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Sims have six "needs"—hunger, bladder, hygiene, social, fun, and energy—that deplete throughout the in-game day, and are replenished through various household items and furniture. [4] [8] Sims primarily make money by acquiring a job, and improve their job performance by developing "skills"; for example, a Sim in the Culinary career needs to ...
The Sims 4: City Living is the third expansion pack, released in North America on November 1, 2016, and Europe on November 3, 2016. It includes three new careers: Politician, Social Media, and Critic. The pack also features a new world called San Myshuno where new venues (penthouses, art center, central park, karaoke bar and apartments) are ...
The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
The Sims 4: Kids Room Stuff; The Sims 4: Backyard Stuff; The Sims 4: Vintage Glamour Stuff; The Sims 4: Bowling Night Stuff; The Sims 4: Fitness Stuff; The Sims 4: Toddler Stuff; The Sims 4: Laundry Day Stuff; The Sims 4: My First Pet Stuff; The Sims 4: Moschino Stuff; The Sims 4: Tiny Living Stuff; The Sims 4: Nifty Knitting Stuff; The Sims 4 ...
The Sims 4 was made free ... titles sold via retail stores and digital downloads. ... player to unlock new furniture and locations. The Sims Bustin' Out is the ...
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The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting.
The event was modeled after life simulation game franchise The Sims. [2] [3] In the event, the stream viewers were given control over what Jerma does, through the ability to make decisions using a stream extension. [4] [5] The event used status bars—a mechanic from The Sims—that displayed Jerma's needs, such as hygiene and energy. [5]