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Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics , namely simple machines, magnets, basic electronics, and forms of energy.
Players must complete five levels to finish the game. The levels themselves are identical to the ones featured in an earlier game, Gizmos & Gadgets!.Each level involves going through a warehouse, solving puzzles to open doors, and collecting pieces that must be used to win a checkers-like strategy game at the end of the level.
Other programs in this series include OutNumbered!, Spellbound!, and Gizmos and Gadgets! among others. [5] Midnight Rescue! contains over 200 reading sections that consist of character written letters and diary entries as well as excerpts from famous novels. There are over 400 possible questions for these reading sections, meaning that a ...
Download QR code; Print/export ... Tools and Gadget: 1994: Science for Kids: Aesop's Fables: ... Gizmos & Gadgets! 1995: The Learning Company: Ghosts:
The X11 [8] windows system 'Intrinsics' [9] also defines gadgets and their relationship to widgets (buttons, labels, etc.). The gadget was a windowless widget which was supposed to improve the performance of the application by reducing the memory load on the X server. A gadget would use the Window id of its parent widget and had no children of ...
Download QR code; Print/export Download as PDF; Printable version; In other projects ... Gizmos & Gadgets! J. John Saul's Blackstone Chronicles; K. Kasparov Chessmate; L.
Download QR code; Print/export ... This is a list of magazines writing about gadgets, ... Technology magazine specialising in gadgets, gizmos, and other technology ...
Download QR code; Print/export ... A gizmo is a gadget, especially one whose real name is unknown or forgotten. ... Gizmos, interactive online ...