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  2. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity. The word "static" refers only to the fact that static meshes can't be vertex animated , as they can be moved, scaled, or reskinned in real-time.

  3. glTF - Wikipedia

    en.wikipedia.org/wiki/GlTF

    Draco is a glTF extension for mesh compression, to compress and decompress 3D meshes, to help reduce the size of 3D files. It compresses vertex attributes, normals, colors, and texture coordinates. [29] Various glTF extensions for game engine interoperability have been developed by OMI group.

  4. Unreal Engine 5 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_5

    Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...

  5. LightWave 3D - Wikipedia

    en.wikipedia.org/wiki/LightWave_3D

    LightWave is a software package used for rendering 3D images, both animated and static. It includes a fast rendering engine that supports such advanced features as realistic reflection, radiosity, caustics, and 999 render nodes. The 3D modeling component supports both polygon modeling and subdivision surfaces.

  6. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal.Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.

  7. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    Ageia - now a subsidiary of Nvidia - provides a particle system and other game physics API that is used in many games, including Unreal Engine 3 games. Both GameMaker Studio and Unity provide a two-dimensional particle system often used by indie, hobbyist, or student game developers, though it cannot be imported into other engines. Many other ...

  8. The Kate Spade Outlet sitewide sale has great gifting ideas ...

    www.aol.com/lifestyle/the-kate-spade-outlet...

    Currently, the sitewide event gives an extra 25% off everything when you use the code SITEWIDE, dropping some of the most famous Kate Spade styles below $100.This sale is an extension of last ...

  9. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    The Quake engine and Unreal Engine both use this system, as does Hammer (the native Source engine level editor), and Torque Game Engine/Torque Game Engine Advanced. CSG is popular because a modeler can use a set of relatively simple objects to create very complicated geometry. [ 3 ]