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  2. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    Boom was a port for DOS of the Doom source code by TeamTNT. Boom fixed numerous software glitches and added numerous other software enhancements into the engine to such a degree that its additions have been incorporated into most modern versions of Doom source ports (such as PrBoom+, ZDoom and Doom Legacy). The last update of Boom was released ...

  3. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    These engine modifications, or Doom source ports, have since become the target for much of the WAD editing activity, and with the decline of MS-DOS, using a source port became the only feasible way to play Doom for most people. Several source ports are in active development, and Doom retains a strong following of WAD creators.

  4. Talk:List of Doom ports/Archive 1 - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_Doom_ports/...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    The source code to the Linux version of Doom was released to the public under a license that granted rights to non-commercial use on December 23, 1997, followed by the Linux version of Doom II about a week later on December 29, 1997. [4] [5] The source code was later re-released under the GNU General Public License v2.0 or later on October 3, 1999.

  6. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    [207] [208] The game community works since then on fan patches and source ports to new platforms like Linux, MacOS and OpenPandora. [209] [210] [211] Resident Evil: The Umbrella Chronicles: 2007 2020 Wii, PlayStation 3 Rail shooter: Capcom: Source code was obtained in a 2020 ransomware attack against Capcom. Revolution X: 1994 2021 Arcade ...

  7. Art Data Interactive - Wikipedia

    en.wikipedia.org/wiki/Art_Data_Interactive

    Photograph of production of full-motion video for Doom in Art Data Interactive offices Screenshot of gameplay from the 3DO port of Doom. Production of the port of Doom was troubled. The game was developed in ten weeks by software engineer Rebecca Heineman of Logicware as a port from the Atari Jaguar code. [10]

  8. Talk:List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_Doom_ports

    Someone performed a merge that brought into this article (previously dedicated to official Doom ports) a list (note list, not article) of unofficial source ports, a list that not only is larger than the original article we had here, but is also of very questionable quality and completeness. The author says there was a discussion previous to the ...

  9. Talk:List of Doom source ports - Wikipedia

    en.wikipedia.org/wiki/Talk:List_of_Doom_source_ports

    There's a consensus amongst community members to move information about particular Doom source ports into new sections in this article, linking to the appropriate Doom Wiki articles for in-depth info. I will be merging portions of source port articles into this article in a steady fashion for the next few days.--