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  2. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [ 3 ]

  3. Immutable interface - Wikipedia

    en.wikipedia.org/wiki/Immutable_interface

    In object-oriented programming, "immutable interface" is a pattern for designing an immutable object. [1] The immutable interface pattern involves defining a type which does not provide any methods which mutate state. Objects which are referenced by that type are not seen to have any mutable state, and appear immutable.

  4. Primitive wrapper class in Java - Wikipedia

    en.wikipedia.org/wiki/Primitive_wrapper_class_in...

    Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.

  5. Purely functional data structure - Wikipedia

    en.wikipedia.org/wiki/Purely_functional_data...

    The main difference between an arbitrary data structure and a purely functional one is that the latter is (strongly) immutable. This restriction ensures the data structure possesses the advantages of immutable objects: (full) persistency, quick copy of objects, and thread safety.

  6. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    In some languages, there is a direct equivalence between an unboxed primitive type and a reference to an immutable, boxed object type. In fact, it is possible to substitute all the primitive types in a program with boxed object types.

  7. const (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Const_(computer_programming)

    The immutable keyword denotes data that cannot be modified through any reference. The const keyword denotes a non-mutable view of mutable data. Unlike C++ const, D const and immutable are "deep" or transitive, and anything reachable through a const or immutable object is const or immutable respectively. Example of const vs. immutable in D

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object.It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  9. Value object - Wikipedia

    en.wikipedia.org/wiki/Value_object

    In C#, a class is a reference type while a struct (concept derived from the struct in C language) is a value type. [5] Hence an instance derived from a class definition is an object while an instance derived from a struct definition is said to be a value object (to be precise a struct can be made immutable to represent a value object declaring attributes as readonly [6]).