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  2. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  3. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The SDK is bundled with many Source games Source 2: C++: 2015 Lua: Yes 3D Windows, macOS, Linux, Android, iOS [11] Dota 2 (port), [12] The Lab (limited), Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, Deadlock: Proprietary: The first game using Source 2, Dota 2, was ported over from the original Source engine. One of The Lab's ...

  5. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    GDP2: Game Designs and Game Design Patterns collection Archived 2016-10-21 at the Wayback Machine hosted by Interactive Institute; The Chemistry Of Game Design at Gamasutra - by Daniel Cook; Daniel Cook: Game Design Theory I Wish I had Known When I Started video from YouTube; Hunger games Archived 2015-05-11 at the Wayback Machine (January 2015 ...

  6. List of C-family programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_C-family...

    A language for multimedia applications and personal computer games, using a syntax subset of the C language with some elements of the C++ language. LPC: 1995: Lars Pensjö: Developed originally to facilitate MUD building on LPMuds. Though designed for game development, its flexibility has led to it being used for various purposes. Neko: 2005

  7. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    The C++ examples in this section demonstrate the principle of using composition and interfaces to achieve code reuse and polymorphism. Due to the C++ language not having a dedicated keyword to declare interfaces, the following C++ example uses inheritance from a pure abstract base class .

  8. Object pool pattern - Wikipedia

    en.wikipedia.org/wiki/Object_pool_pattern

    The object pool design pattern is used in several places in the standard classes of the .NET Framework. One example is the .NET Framework Data Provider for SQL Server. As SQL Server database connections can be slow to create, a pool of connections is maintained. Closing a connection does not actually relinquish the link to SQL Server.

  9. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.