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  2. Twitch gameplay - Wikipedia

    en.wikipedia.org/wiki/Twitch_gameplay

    Some strategy games however required fast reactions within gameplay. Soon after turn-based strategy games were introduced, real-time strategy games were introduced to the video gaming market, beginning with Herzog Zwei and then Dune II and eventually leading to popular titles such as Command & Conquer, Warcraft, and StarCraft. While strategy ...

  3. PogChamp - Wikipedia

    en.wikipedia.org/wiki/PogChamp

    [36] [37] KomodoHype, which was previously less popular than PogChamp, has seen a significant increase in usage since the removal of the original emote. [ 35 ] On February 11, 2021, Twitch announced a poll that would take place the following day titled "The PogChampening", in which Twitch users would be able to vote for a new permanent PogChamp ...

  4. Boosting (video games) - Wikipedia

    en.wikipedia.org/wiki/Boosting_(video_games)

    Boosting is a method by which low-ranked players in online multiplayer games, such as first-person shooters and massively multiplayer online role-playing games (MMORPGs), hire more skilled players to artificially increase their gaming account rank or winning positions. [1]

  5. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  6. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Actions per minute are the number of actions (such as selecting units or issuing an order) completed within a minute of gameplay in real-time strategy games, most notably in StarCraft. High APM is often associated with skill, as it can indicate that a player both knows what to do in the game and has the manual dexterity to carry it out.

  7. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  8. Stimulus–response compatibility - Wikipedia

    en.wikipedia.org/wiki/Stimulus–response...

    Stimulus–response (S–R) compatibility is the degree to which a person's perception of the world is compatible with the required action. S–R compatibility has been described as the "naturalness" of the association between a stimulus and its response, such as a left-oriented stimulus requiring a response from the left side of the body.

  9. Action game - Wikipedia

    en.wikipedia.org/wiki/Action_game

    An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games , beat 'em ups , shooter games , rhythm games and platform games .