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  2. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.

  3. Mental operations - Wikipedia

    en.wikipedia.org/wiki/Mental_operations

    Divergent production—The ability to generate multiple solutions to a problem; creativity. Convergent production—The ability to deduce a single solution to a problem; rule-following or problem-solving. Evaluation—The ability to judge whether or not information is accurate, consistent, or valid. Content dimension

  4. Problem solving - Wikipedia

    en.wikipedia.org/wiki/Problem_solving

    Problem solving is the process of achieving a goal by overcoming obstacles, a frequent part of most activities. Problems in need of solutions range from simple personal tasks (e.g. how to turn on an appliance) to complex issues in business and technical fields.

  5. Non-Mendelian inheritance - Wikipedia

    en.wikipedia.org/wiki/Non-Mendelian_inheritance

    In cases of intermediate inheritance due to incomplete dominance, the principle of dominance discovered by Mendel does not apply.Nevertheless, the principle of uniformity works, as all offspring in the F 1-generation have the same genotype and same phenotype.

  6. Simple Mendelian genetics in humans - Wikipedia

    en.wikipedia.org/wiki/Simple_Mendelian_genetics...

    Very few phenotypes are purely Mendelian traits. Common violations of the Mendelian model include incomplete dominance, codominance, genetic linkage, environmental effects, and quantitative contributions from a number of genes (see: gene interactions, polygenic inheritance, oligogenic inheritance). [1] [2]

  7. Soar (cognitive architecture) - Wikipedia

    en.wikipedia.org/wiki/Soar_(cognitive_architecture)

    Soar [1] is a cognitive architecture, [2] originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University.. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of ...

  8. Social problem-solving - Wikipedia

    en.wikipedia.org/wiki/Social_problem-solving

    Social problem-solving, in its most basic form, is defined as problem solving as it occurs in the natural environment. [1] More specifically it refers to the cognitive-behavioral process in which one works to find adaptive ways of coping with everyday situations that are considered problematic.

  9. Wikipedia:Peer review/Incomplete dominance - Wikipedia

    en.wikipedia.org/.../Incomplete_dominance

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