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Mobile devices are a pervasive part of people's everyday lives. People use mobile phones, PDAs, and portable media players almost everywhere. These devices are the first truly pervasive interaction devices that are currently used for a huge variety of services and applications. [1] Mobile devices affect the way people interact, share, and ...
It is the host that is mobile, i.e., a mobile human host carries a non-mobile smartphone device. An example of a true mobile computing device, where the device itself is mobile, is a robot. Another example is an autonomous vehicle. There are three basic ways mobile devices can be physically bound to mobile hosts: Accompanied, Surface-mounted, or
A smartphone is a tool of mobile computing. Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software ...
Mobile technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld gaming console.
A mobile operating system (or mobile OS) is an operating system for phones, tablets, smartwatches, or other mobile devices. Globally, Android and IOS are the two most used mobile operating systems based on usage share, with the former having been the best selling OS globally on all devices since 2013.
Prevalence of mobile phone overuse depends largely on definitions and the scales used to quantify behaviors. Two main scales are in use, in both adult and adolescent populations: the 20-item self-reported Problematic Use of Mobile Phones (PUMP) scale, [17] and the Mobile Phone Problem Use Scale (MPPUS). There are variations in the age, gender ...
U.S. consumers who were “tricked” into purchases they didn't want from Fortnite maker Epic Games are now starting to receive refund checks, the Federal Trade Commission said this week. Back in ...
Museums and archaeological sites sometimes provide multimedia mobile devices as an alternative to the conventional audio guide (see e.g. the Tate Modern in London. [36] A context aware device will use the location, current user interactions and the graph of connected objects to dynamically tailor the information presented to the user. [ 37 ]