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Mobile devices are a pervasive part of people's everyday lives. People use mobile phones, PDAs, and portable media players almost everywhere. These devices are the first truly pervasive interaction devices that are currently used for a huge variety of services and applications. [1] Mobile devices affect the way people interact, share, and ...
An iPhone and iPad - two examples of mobile devices. A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad.
A mobile operating system (or mobile OS) is an operating system for phones, tablets, smartwatches, or other mobile devices. Globally, Android and IOS are the two most used mobile operating systems based on usage share, with the former having been the best selling OS globally on all devices since 2013.
Prevalence of mobile phone overuse depends largely on definitions and the scales used to quantify behaviors. Two main scales are in use, in both adult and adolescent populations: the 20-item self-reported Problematic Use of Mobile Phones (PUMP) scale, [17] and the Mobile Phone Problem Use Scale (MPPUS). There are variations in the age, gender ...
A smartphone is a tool of mobile computing. Mobile computing is human–computer interaction in which a computer is expected to be transported during normal usage and allow for transmission of data, which can include voice and video transmissions. Mobile computing involves mobile communication, mobile hardware, and mobile software ...
Mobile technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld gaming console.
The top definition, chosen by 33.4 percent of respondents, is simply not having financial debt. Financial freedom from debt — whether it’s student loans, credit cards or mortgages — seems to ...
In the Thunderwire system, [28] researchers developed an audio-only media space that allowed friends to share raw audio from their mobile devices' microphones. This system, which in essence was a perpetual conference-call, allowed users to listen to other users' audio in order to determine if and when they were participating in a conversation.