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The first Instinct EP, Rocket League x Monstercat Vol. 3, was released on May 25, 2018, four days prior to the release of Rocket League ' s summer-themed "Salty Shores" update. [ 64 ] [ 65 ] [ 66 ] The compilation featured complementary summer-themed music from Aiobahn, Bad Computer, Dion Timmer, Duumu, Inverness, Soupandreas, Stephen Walking ...
A game replay, also known as a demo, is a form of user-generated content. In most instances, a game replay is a recording of a battle or race between opponents in a video game which can then be viewed by other players. However, game replays are also used for single-player gameplay, especially for speedruns.
The 2024 FIFAe World Cup featuring Rocket League, part of the 18th FIFAe World Cup, was a Rocket League esports tournament organized by FIFA. It was the first edition of the FIFAe World Cup played on Rocket League, with the FIFAe World Cup also holding eFootball (Mobile and Console) and Football Manager tournaments. The tournament was held in ...
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Rocket Racing is a 2023 racing video game developed by Psyonix and published by Epic Games. It is a spin-off title to the 2015 game Rocket League and is a part of Fortnite as a whole. In the game, up to twelve players compete with each other on a race track, with the goal being to be the first person to complete the race.
Retro Game Challenge 1 + 2 Replay [b] NS: Arcade: Bandai Namco Studios: Bandai Namco Entertainment [174] Shin chan: Shiro and the Coal Town [b] NS: Adventure: h.a.n.d. Neos [175] Solium Infernum: Win: Strategy: League of Geeks [176] Sons of the Forest [c] Win: Survival: Endnight Games Newnight [177] Yohane the Parhelion: Numazu in the Mirage ...
In Little League Baseball, instant replay was initially adopted for the Little League World Series only but later expanded to include the qualifying regional tournaments. It consists of all "boundary call" plays reviewable at the Major League Level and adding review to plays involving force outs, tag plays on the base paths, hit batters, and ...
Non-linear editing with computers as it is known today was first introduced by Editing Machines Corp. in 1989 with the EMC2 editor, a PC-based non-linear off-line editing system that utilized magneto-optical disks for storage and playback of video, using half-screen-resolution video at 15 frames per second.