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  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    The new challenges, learning potential, and consistent struggles of these games also make video games motivating and entertaining for the user. Gee takes a personal approach to explaining how the immersive, interactive world of a video game engages the player in ways that formal education may fall short.

  3. Reader Rabbit 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_2

    Reader Rabbit 2 is a 1991 educational video game, the sequel to Reader Rabbit and the fourth game in the Reader Rabbit franchise. A facelift was given to the game's predecessor to match the graphical fidelity of Reader Rabbit 2. [2]

  4. Reader Rabbit (video game) - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_(video_game)

    Version 1.0 of Reader Rabbit, titled Reader Rabbit and the Fabulous Word Factory, was released in early 1984 [5] (and featured in the 1983 holiday special for Computer Chronicles [6]), while versions 1.1, 1.2 and 1.3 were released in 1984. [7] [8] Development for an updated 2.0 version began at the start of 1984.

  5. Mia's Reading Adventure: The Search for Grandma's Remedy

    en.wikipedia.org/wiki/Mia's_Reading_Adventure...

    As it is, Mia: The Search for Grandma’s Remedy is still a great game, marred by a few speed problems that detract only slightly from the enjoyment of a well-put-together edutainment title" [5] PC Alamode Magazine said "All in all, not a bad program for the kids and you may be quite pleased with it" [ 6 ]

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Reader Rabbit's Reading Development Library - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Reading...

    The story can be read entirely by the narrator or it can be read by the user with guidelines. The games also include three activities to further enhance learning to read. [2] With both the manual and automatic modes, users can read the stories at their own pace. [3]

  8. 12 Video Games That Can Teach You Money Lessons - AOL

    www.aol.com/news/12-video-games-teach-money...

    The video game category was already rapidly growing, but then a global pandemic came along that canceled events and shut everyone indoors for months. Unsurprisingly, the popularity of video games...

  9. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.