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Conceptually, it is similar to cooperative multi-tasking used in real-time operating systems, in which tasks voluntarily give up execution time when they need to wait upon some type of event. This type of multithreading is known as block, cooperative or coarse-grained multithreading.
Some examples of hard real-time systems: A car engine control system is a hard real-time system because a delayed signal may cause engine failure or damage. Medical systems such as heart pacemakers. Even though a pacemaker's task is simple, because of the potential risk to human life, medical systems like these are typically required to undergo ...
Multi-threading and multi-processing (shared system resources) Synchronization (coordinating access to shared resources) Coordination (managing interactions between concurrent tasks) Concurrency Control (ensuring data consistency and integrity) Inter-process Communication (IPC, facilitating information exchange)
This article lists concurrent and parallel programming languages, categorizing them by a defining paradigm.Concurrent and parallel programming languages involve multiple timelines.
A "hard" real-time operating system (hard RTOS) has less jitter than a "soft" real-time operating system (soft RTOS); a late answer is a wrong answer in a hard RTOS while a late answer is acceptable in a soft RTOS. The chief design goal is not high throughput, but rather a guarantee of a soft or hard performance category.
In software engineering, concurrency patterns are those types of design patterns that deal with the multi-threaded programming paradigm. Examples of this class of patterns include: Active object [1] [2] Balking pattern; Barrier; Double-checked locking; Guarded suspension; Leaders/followers pattern; Monitor Object; Nuclear reaction; Reactor ...
Coarse-grain multithreading is more common for less context switch between threads. For example, Intel's Montecito processor uses coarse-grained multithreading, while Sun's UltraSPARC T1 uses fine-grained multithreading. For those processors that have only one pipeline per core, interleaved multithreading is the only possible way, because it ...
As a cooperatively multitasked system relies on each process regularly giving up time to other processes on the system, one poorly designed program can consume all of the CPU time for itself, either by performing extensive calculations or by busy waiting; both would cause the whole system to hang. In a server environment, this is a hazard that ...