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Cups is a contemporary American two-ranked single-lap member of the ancient game family of Mancala. It was one of several games invented in 1965 by father and son Arthur Amberstone and Wald Amberstone who were both co-founders of the New York Gamers Association (N.Y.G.A.). They also invented Power, and High Deck, a
The cup game begins with a cup placed upside down in front of each player. Assuming a right-handed player, the rhythm normally proceeds as follows: Beat #1: Clap twice; Beat #2: Alternating hands, quickly tap the top of the cup with the fingertips three times (In some variations, the table on either side of the cup is tapped) Beat #3: Clap once
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W3 4-4-4-3 would be W2 3-3-3-3. Under W3 the top 3 teams each had 1 win, 1 draw and 1 loss and ranked above W3 4th who had 3 draws (and therefore goal difference = 0). Under W2 all 4 teams have equal points and so would be ranked on goal difference and other ranking criteria. W3 7-4-3-1 would be W2 5-3-3-1.
Because of the identity property of multiplication, multiplying any quantity (physical or not) by the dimensionless 1 does not change that quantity. [5] Once this and the conversion factor for seconds per hour have been multiplied by the original fraction to cancel out the units mile and hour, 10 miles per hour converts to 4.4704 metres per second.
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The game uses a standard solo cup (4.75 inches (121 mm) height, 3.75 inches (95 mm) diameter). The official dice used for play is the standard Bicycle die , measuring 5 ⁄ 8 inch (16 mm). The game is to be played standing up, (sitting down is called Snappa ), 2 vs. 2.
Changing 1 right cup and 1 wrong cup, the situation remains the same. Changing 2 right cups results in a situation with 3 wrong cups, after which the next move restores the original status of 1 wrong cup. Thus, any number of moves results in a situation either with 3 wrongs or with 1 wrong, and never with 0 wrongs.