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  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    To speed up and simplify the character creation process, many games use character templates. These are sample characters representing genre -typical archetypes . Templates can be completely ready-made or only define the statistics necessary for a character to fill a particular occupation or dramatic role.

  3. List of Dungeons & Dragons video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Up until 1987, a number of games inspired by Dungeons & Dragons had appeared, such as the Wizardry and Ultima series, but these were not licensed from TSR. TSR considered making their own video games and passed on the idea, and instead announced in 1987 that it was looking for a game development partner to make officially-licensed games.

  4. Template:Infobox character - Wikipedia

    en.wikipedia.org/wiki/Template:Infobox_character

    Creates an infobox for a fictional character of any type. Template parameters [Edit template data] This template prefers block formatting of parameters. Parameter Description Type Status Name name Character name to display in top header (default = PAGENAME). String optional Series series Name of the series in which the character appears. String optional Franchise franchise Name of the ...

  5. Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons

    A typical Dungeons & Dragons game consists of an "adventure", which is roughly equivalent to a single story or quest. [56] The DM can either design an original adventure or follow one of the many premade adventures (also known as "modules") that have been published throughout the history of Dungeons & Dragons. Published adventures typically ...

  6. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    While the Rules Cyclopedia includes all information required to begin the game, a revised introductory boxed set, named The New Easy-to-Master Dungeons & Dragons Game (and nicknamed "the black box") was released at the same time. [10] A final repackaging of the introductory set, titled The Classic Dungeons & Dragons Game was released in 1994 ...

  7. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  8. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.

  9. Advanced Dungeons & Dragons CD-ROM Core Rules - Wikipedia

    en.wikipedia.org/wiki/Advanced_Dungeons_&_Dragons...

    The Advanced Dungeons & Dragons CD-ROM Core Rules was published by TSR. TSR funded a start-up, Evermore Entertainment, to produce the product, with Victor Penman as Project Manager. [1] As the title suggests, it was released as a CD-ROM for PC only. [2] In 1999, Wizards of the Coast released a new CD-ROM titled Advanced Dungeons & Dragons: Core ...