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  2. World Chess Championship 1972 - Wikipedia

    en.wikipedia.org/wiki/World_Chess_Championship_1972

    1975 →. The World Chess Championship 1972 was a match for the World Chess Championship between challenger Bobby Fischer of the United States and defending champion Boris Spassky of the Soviet Union. The match took place in the Laugardalshöll arena in Reykjavík, Iceland, and has been dubbed the Match of the Century.

  3. Set (card game) - Wikipedia

    en.wikipedia.org/wiki/Set_(card_game)

    Set (stylized as SET or SET!) is a real-time card game designed by Marsha Falco in 1974 and published by Set Enterprises in 1991. The deck consists of 81 unique cards that vary in four features across three possibilities for each kind of feature: number of shapes (one, two, or three), shape (diamond, squiggle, oval), shading (solid, striped, or open), and color (red, green, or purple). [2]

  4. Forsyth–Edwards Notation - Wikipedia

    en.wikipedia.org/wiki/Forsyth–Edwards_Notation

    Forsyth–Edwards Notation (FEN) is a standard notation for describing a particular board position of a chess game. The purpose of FEN is to provide all the necessary information to restart a game from a particular position. FEN is based on a system developed by Scottish newspaper journalist David Forsyth. His system became popular in the 19th ...

  5. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Deep Blue (chess computer) Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest.

  6. Algebraic notation (chess) - Wikipedia

    en.wikipedia.org/wiki/Algebraic_notation_(chess)

    Algebraic notation is the standard method for recording and describing the moves in a game of chess. It is based on a system of coordinates to uniquely identify each square on the board. [1] It is now almost universally used by books, magazines, newspapers and software, and is the only form of notation recognized by FIDE, the international ...

  7. Normal-form game - Wikipedia

    en.wikipedia.org/wiki/Normal-form_game

    In game theory, normal form is a description of a game. Unlike extensive form, normal-form representations are not graphical per se, but rather represent the game by way of a matrix. While this approach can be of greater use in identifying strictly dominated strategies and Nash equilibria, some information is lost as compared to extensive-form ...

  8. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    Game tree. In the context of combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, checkers, Go, and tic-tac-toe. This can be used to measure the complexity of a game, as it ...

  9. Extensive-form game - Wikipedia

    en.wikipedia.org/wiki/Extensive-form_game

    In game theory, an extensive-form game is a specification of a game allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible ...