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  2. Universe (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Universe_(role-playing_game)

    Character generation in Universe is a semi-random process of rolling dice, consulting a succession of tables, and making decisions based on the results.Universe is a "classless" RPG; characters are not limited to certain abilities based on a genre-inspired character class assigned to the character.

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...

  4. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    For determining skill values, Stormbringer 3rd edition combines two methods. Some of them (1b) are predetermined (1a, 2) by the character's race and randomly chosen profession. The player then selects a randomly determined number of additional skills (1b) and rolls dice (1a) to determine starting values for them (2).

  5. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    No matter the level of the skill, a die roll of 18 is always a critical failure, and a roll of 3 or 4 is always a critical success (a roll of 17 is a critical failure as well, unless the character relevant skill level is 16 or more). The Game Master may decide in such cases that, in first case (a roll of 18, or 10+ over the modified skill level ...

  6. Statistic (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Statistic_(role-playing_games)

    Character points are abstract units used in some role-playing games during character creation and development. Early role-playing games such as Dungeons & Dragons assigned random values to a player character's attributes, while allowing each character a fixed number of skills. As a result, characters were at the same time wildly unbalanced in ...

  7. Champions (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Champions_(role-playing_game)

    This point system was praised by reviewers for the balance it gave character generation over random dice rolls. [2] The stats in Champions are Strength, Constitution, Body, Dexterity, Intelligence, Ego, and Presence. Players are required not only to design a hero's powers, but also the hero's skills, disadvantages, and other traits.

  8. Barony (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Barony_(role-playing_game)

    Barony is a fantasy role-playing game outlined in three books: . 42-page rule book; 39 page scenario design book; 52-page encounters book; The game also includes a cut-apart tarot deck printed on three letter-sized pieces of cardstock, and a gamemaster's screen printed on paper, which reviewers noted was too flimsy to stand up on its own.

  9. Health (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Health_(game_terminology)

    In some role-playing games, armor class (abbreviated AC; also known as defense) is a derived statistic that indicates how difficult it is to land a successful blow on a character with an attack; it can also indicate damage reduction to a character's health. AC is typically a representation of a character's physical defenses such as their ...

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