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Halo 2 is the second installment in the Halo franchise and the sequel to 2001's critically acclaimed Halo: Combat Evolved. The game features new weapons, enemies, and vehicles, another player character, and shipped with online multiplayer via Microsoft's Xbox Live service.
Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, vehicles and when a player dies. [1] Gameplay is more similar to Halo: Combat Evolved than later games in the series. [2]
Since only six of the game's multiplayer maps were remastered, there are two Halo 2 multiplayer modes. The Halo 2 anniversary multiplayer mode uses the six remastered maps, while the standard Halo 2 multiplayer mode includes all of the original game's released maps with a full graphical update but no remastering. [5]
Bungie introduced the Halo series publicly in 1999 by sending the Cortana Letters, a series of cryptic email messages, to the maintainer of marathon.bungie.org, a fan site for one of Bungie's other game series. The strategic use of cryptic messages in a publicity campaign was repeated in I Love Bees, a promotion for Halo 2. [42]
Keith David voiced Thel 'Vadam, the Arbiter of Halo 2, Halo 3 and Halo 5: Guardians.. The concept of the Arbiter came from early story discussions for Halo 2. Bungie designer Jaime Griesemer and story director Joseph Staten discussed playing from the perspective of an alien soldier to see the other side of the war between the human United Nations Space Command and alien Covenant.
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Halo: First Strike is a military science fiction novel by Eric Nylund, based on the Halo series of video games. The book was released in December 2003 and is the third Halo novel; Nylund's second contribution to the series. The novel serves as a bridge between the events of the games Halo: Combat Evolved and its 2004 sequel Halo 2.
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