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  2. Particle system - Wikipedia

    en.wikipedia.org/wiki/Particle_system

    A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or ...

  3. particleIllusion - Wikipedia

    en.wikipedia.org/wiki/ParticleIllusion

    The upper left displays the used particle shapes . Featuring the super emitter which is usually applied in emitters of firework and explosion effects. particleIllusion ( pIllusion for short) is a stand-alone computer graphics application based on the particle system technique which allows users to create graphical animations, e.g. fire ...

  4. Volumetric lighting - Wikipedia

    en.wikipedia.org/wiki/Volumetric_lighting

    Volumetric lighting, also known as "God rays", is a technique used in 3D computer graphics to add lighting effects to a rendered scene. It allows the viewer to see beams of light shining across the environment.

  5. iClone - Wikipedia

    en.wikipedia.org/wiki/IClone

    iClone is a real-time 3D animation and rendering software program. Real-time playback is enabled by using a 3D videogame engine for instant on-screen rendering. [1]Other functionality includes: full facial and skeletal animation of human and animal figures; lip-syncing; [2] import of standard 3D file types including FBX; a timeline for editing and merging motions; a Python API and a scripting ...

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    FleX is a particle based simulation technique for real-time visual effects. Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated ...

  7. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  8. 10 Fast-Food Chains That Never Freeze Their Beef - AOL

    www.aol.com/10-fast-food-chains-never-200000412.html

    10. Hopdoddy. Hopdoddy Burger Bar serves elevated burgers made from fresh, never-frozen beef. Its patties are ground in-house and hand-formed every day for the best quality.

  9. Computer graphics lighting - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics_lighting

    Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity.