enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Motion interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Motion_Interpolation...

    Motion interpolation is a programming technique in data-driven character animation that creates transitions between example motions and extrapolates new motions. Example motions are often created through keyframing or motion capture. However, keyframing is labor-intensive and lacks varieties of motion, and both processes result in motions that ...

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points.

  4. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Comparison of a slow down video without interframe interpolation (left) and with motion interpolation (right) Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display ...

  5. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    In computer graphics, slerp is shorthand for spherical linear interpolation, introduced by Ken Shoemake [1] in the context of quaternion interpolation for the purpose of animating 3D rotation. It refers to constant-speed motion along a unit-radius great circle arc, given the ends and an interpolation parameter between 0 and 1.

  6. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Examples of algorithms for this task include New Edge-Directed Interpolation (NEDI), [1] [2] Edge-Guided Image Interpolation (EGGI), [3] Iterative Curvature-Based Interpolation (ICBI), [citation needed] and Directional Cubic Convolution Interpolation (DCCI). [4] A study found that DCCI had the best scores in PSNR and SSIM on a series of test ...

  7. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    The method is termed active spline model. [5] The model is devised on the basis of active shape model, but uses centripetal Catmull-Rom spline to join two successive points (active shape model uses simple straight line), so that the total number of points necessary to depict a shape is less. The use of centripetal Catmull-Rom spline makes the ...

  8. Gouraud shading - Wikipedia

    en.wikipedia.org/wiki/Gouraud_shading

    In comparison to Phong shading, Gouraud shading's strength and weakness lies in its interpolation. If a mesh covers more pixels in screen space than it has vertices, interpolating colour values from samples of expensive lighting calculations at vertices is less processor intensive than performing the lighting calculation for each pixel as in ...

  9. Video super-resolution - Wikipedia

    en.wikipedia.org/wiki/Video_super-resolution

    Iterative back-projection methods assume some function between low-resolution and high-resolution frames and try to improve their guessed function in each step of an iterative process. [8] Projections onto convex sets (POCS), that defines a specific cost function, also can be used for iterative methods.