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Kendama. The kendama (けん玉, "sword [and] ball") is a traditional Japanese skill toy. It consists of a handle ( ken ), a pair of cups ( sarado ), and a ball ( tama) that are all connected together by a string. On one end of the ken is a cup, while the other end of ken is narrowed down, forming a spike ( kensaki) that fits into the hole ...
Card games. Buta no shippo; Daifugō (another name: Daihinmin) Hanafuda; Karuta; Oicho-Kabu; Two-ten-jack (Tsū-ten-jakku) - a Japanese trick-taking card game. Uta-garuta - a kind of karuta (another name: Hyakunin Isshu) Tile games. Japanese Mahjong - Japanese mahjong, also called rīchi mahjong; Goita; Dice games. Cho-han bakuchi - a gambling game
See media help. " Kagome Kagome " (かごめかごめ, or 籠目籠目) is a Japanese children's game and the song ( Warabe uta) associated with it. One player is chosen as the Oni (literally demon or ogre, but similar to the concept of "it" in tag) and sits blindfolded (or with their eyes covered). The other children join hands and walk in ...
The game reached Japan in the 7th century CE—where it is called go (碁) or igo (囲碁). It became popular at the Japanese imperial court in the 8th century, and among the general public by the 13th century. The game was further formalized in the 15th century. In 1603, Tokugawa Ieyasu re-established Japan's unified national government.
Contents. Goldfish scooping. Goldfish scooping (金魚すくい, 金魚掬い, Kingyo-sukui) is a traditional Japanese game in which a player scoops goldfish with a paper scooper. It is also called "Scooping Goldfish", "Dipping for Goldfish", or "Snatching Goldfish". Kingyo means "goldfish" and sukui means "scooping". Sometimes bouncy balls are ...
Fukuwarai (福笑い) is a Japanese children's game popular during New Year's celebrations. Players are led to a table which has a paper drawing of a human face with no features depicted, and cutouts of several facial features (such as the eyes, eyebrows, nose and mouth ). While blindfolded, the players attempt to place the features onto the ...
KiriKiri ( 吉里吉里) is a scripting engine [4] [5] by Japanese developer "w.dee", initially released in 1998. It is almost exclusively used with the KAG (KiriKiri Adventure Game System) framework as a visual novel engine. [6] Usually, the package of the two components is regarded as the whole engine, and referenced with major version numbers.
Risk and deduction game: Coup: Gomoku (五目並べ, gomokunarabe) circa 850: Traditional: 2: Strategic abstract game played with Go pieces on a Renju board (15×15), goal to reach five in a row: Renju, Four in a row: Jinsei Game (人生ゲーム, jin-sei gēmu) 1967: Takara? Japanese adaption of The Game of Life: The Game of Life: Machi Koro ...
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