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There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while levels 10_0, 10_1, 11_0 and 11_1 refer to respective versions of the Direct3D API.
In Direct3D 11.4 for Windows 10, there are nine feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards, levels 10_0, 10_1 refer to respective legacy versions of Direct3D 10, [65] 11_0 and 11_1 reflects the feature ...
Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs).
(feature level 11_0) [3] Shader Model 5.0: OpenCL: OpenCL 1.2 [1] OpenGL: OpenGL 4.5 [2] History; Predecessor: Radeon HD 5000 series: Successor: Radeon HD 7000 series ...
One of the key features introduced in DirectX 9 was Shader Model 2.0, which included Pixel Shader 2.0 and Vertex Shader 2.0. These allowed for more complex and realistic graphics rendering. It also brought much needed performance improvements through better hardware acceleration capabilities, and better utilization of GPU resources.
FL11_0 4.0 Windows 4.1 macOS 4.2 Linux ES 3.0 Linux: 1.2 1.0 Linux: 25.6 1720 No Mobile: Celeron 10x0M Celeron 10x7U Pentium 2117U Pentium 20x0M: 350–1100 HD Graphics 2500 [37] Workstation: Xeon E3-1265LV2: 0152: 650–1150: Yes Desktop: Core i3-32x0 Core i3-32x0T Core i5-3xx0 Core i5-3xx0S Core i5-3xx0T HD Graphics 4000 [29] Core i3-3225 ...
Shader Model 4.0, APP Stream FireGL V7100 2005 R400 Radeon X800 XT: 130 PCIe ... DirectX 12.0 (feature level 11_1), OpenGL 4.6, OpenCL 2.0, Vulkan 1.0, TDP 100W [107
Cheaper and lower performing products were expected to be released over time. Kepler supports 11.1 features with 11_0 feature level through the DirectX 11.1 API, however Nvidia did not enable four non-gaming features in Hardware in Kepler (for 11_1). [6] [7] 1 Shader Processors : Texture mapping units : Render output units