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  2. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D is a graphics application programming interface (API) for Microsoft Windows.Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games.

  4. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  5. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated.The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU.

  6. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    GPUs listed are the hardware that first supported the given specifications. Manufacturers generally support all lower shader models through drivers.

  8. RenderDoc - Wikipedia

    en.wikipedia.org/wiki/RenderDoc

    RenderDoc is a free and open source frame debugger that can be used to analyze single frames generated by other software programs such as games. RenderDoc can provide in-depth analysis of single frames from any application that uses Vulkan, D3D11, OpenGL & OpenGL ES, or D3D12.

  9. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    These are used by the GPU to begin the raytracing process. New HLSL shaders, ray-generation, closest-hit, any hit, and miss, that are used describe computationally what DXR is doing when rendering raytracing. These shaders utilize the TraceRay function in HLSL to trace rays in the environment. When the ray interacts with the generated plane it ...

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