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  2. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    Rockstar Games programmers at the Game Developers Choice Awards 2019. A team of approximately 1,600 people developed Red Dead Redemption 2 over several years. Rockstar Games published the action-adventure game in October 2018 for the PlayStation 4 and Xbox One, and in November 2019 for Windows and Stadia.

  3. Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption_2

    [6] [7] The player can swim as Arthur but not as John. [8] [c] Red Dead Redemption 2 ' s world features different landscapes with occasional travelers, bandits, and wildlife, and urban settlements ranging from farmhouses to towns and cities. [9] [10] Horses are the main forms of transportation, of which there are various breeds with different ...

  4. Rockstar Advanced Game Engine - Wikipedia

    en.wikipedia.org/wiki/Rockstar_Advanced_Game_Engine

    [9] [10] The first game to use the engine was Rockstar San Diego's Rockstar Games Presents Table Tennis, released for Xbox 360 on May 23, 2006 [11] and ported to the Wii more than a year later. Since then, RAGE integrates the third-party middleware components Euphoria [ 12 ] and Bullet , as character animation engine and physics engine ...

  5. Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Red_Dead_Redemption

    Red Dead Redemption is a Western-themed action-adventure game played from a third-person perspective.Players control John Marston and complete missions—linear scenarios with set objectives—to progress through the story; in the epilogue, players control John's son Jack. [4]

  6. Red Dead - Wikipedia

    en.wikipedia.org/wiki/Red_Dead

    Red Dead Revolver is the first entry in the series, released for PlayStation 2 and Xbox in 2004. Set in the 1880s, during the American Old West, Red Dead Revolver follows bounty hunter Red Harlow as he uncovers the plot that killed his parents years ago and exacts revenge on those responsible. [7]

  7. Development of Red Dead Redemption - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    The game's world was a critical element of development for the team, who sought a sense of scale, immersion, and discovery for the player. Dan Houser, Michael Unsworth, and Christian Cantamessa wrote Red Dead Redemption ' s 1,500-page script in two years.

  8. Rockstar North - Wikipedia

    en.wikipedia.org/wiki/Rockstar_North

    The game featured graphics by the demoscene member Tony Smith, with whom he communicated by post, and sounds Dailly and Hammond recorded from a Salamander machine at a local arcade. [ 3 ] [ 10 ] At the Personal Computer World Show trade event, Jones met with representatives of several publishers—including Gremlin Graphics , Hewson Consultants ...

  9. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    Players can adjust the time of day and weather settings, and use cheat codes to access more cinematic effects. An editing suite lets players add music from the game's soundtrack and score, and access various depth of field and filter effects. Finished works may be uploaded directly to YouTube and entered into Rockstar Games Social Club contests ...