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  2. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    It is similar to a 3D paint tool but operates specifically to vertex data rather than texture maps. It is most often used for modifying weight maps for skeletal animation, to tweak the influence of individual bones when deforming surfaces around joints. [1]

  3. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The OBJ file format is a simple data-format that represents 3D geometry alone – namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices. Vertices are stored in a counter-clockwise order by default, making ...

  4. File:Regular polygon 30 vertex animation.svg - Wikipedia

    en.wikipedia.org/wiki/File:Regular_polygon_30...

    To see the animation, open media:Regular polygon 30 vertex animation.svg. It should run in any modern browser or viewer. Recent versions of Chrome, Firefox, Microsoft Edge, Safari, and Opera all support SVG animated with SMIL. Other SVG animations can be found at Category:Animated SVG files.

  5. File:Regular polygon 15 vertex animation.svg - Wikipedia

    en.wikipedia.org/wiki/File:Regular_polygon_15...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  6. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    After the header, the vertex and face data is listed. The vertex list contains position (x,y,z), normals (nx,ny,nz) and texture coordinates (s,t) for each of the 14 vertices. The face list contains the vertex count (4) and the vertex indices for each of the 6 quadrilateral faces.

  7. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.

  8. Open Game Engine Exchange - Wikipedia

    en.wikipedia.org/wiki/Open_Game_Engine_Exchange

    Meshes composed of vertex attribute arrays and index arrays for multiple levels of detail. Skinned meshes (skeleton, bind-pose transforms, bone influence weighting data). Multiple morph targets for meshes and animated morph weights. Keyframe animation with linear, Bézier, and TCB animation curves.

  9. Wings 3D - Wikipedia

    en.wikipedia.org/wiki/Wings_3D

    Wings 3D is a free and open-source subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.