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  2. Shark! Shark! - Wikipedia

    en.wikipedia.org/wiki/Shark!_Shark!

    Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...

  3. Incremental game - Wikipedia

    en.wikipedia.org/wiki/Incremental_game

    An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]

  4. GameShark Didn’t Leak The Switch 2 Release Date, It ... - AOL

    www.aol.com/lifestyle/gameshark-didn-t-leak...

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  5. Software release life cycle - Wikipedia

    en.wikipedia.org/wiki/Software_release_life_cycle

    The software release life cycle is the process of developing, testing, and distributing a software product (e.g., an operating system). It typically consists of several stages, such as pre-alpha, alpha, beta, and release candidate, before the final version, or "gold", is released to the public. An example of a basic software release life cycle

  6. Rifts (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Rifts_(role-playing_game)

    Rifts Ultimate Edition was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character types. The web site is quick to point out that this is not a second edition but an improvement and expansion of the original role playing game.

  7. Shark 3D - Wikipedia

    en.wikipedia.org/wiki/Shark_3D

    Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines , producing films and TV series , [ 1 ] [ 2 ] as well as creating broadcast graphics [ 3 ] and developing 3D applications.

  8. High-yield savings rates for January 23, 2025 - AOL

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  9. Release early, release often - Wikipedia

    en.wikipedia.org/wiki/Release_early,_release_often

    Release early, release often (also known as ship early, ship often, or time-based releases, and sometimes abbreviated RERO) is a software development philosophy that emphasizes the importance of early and frequent releases in creating a tight feedback loop between developers and testers or users, contrary to a feature-based release strategy.