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  2. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    Visualised as rolling on the upper and lower surfaces of the drawing plane, respectively. First-angle projection is as if the object were sitting on the paper and, from the "face" (front) view, it is rolled to the right to show the left side or rolled up to show its bottom. It is standard throughout Europe and Asia (excluding Japan).

  3. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    From the two angles needed for an isometric projection, the value of the second may seem counterintuitive and deserves some further explanation. Let's first imagine a cube with sides of length 2, and its center at the axis origin, which means all its faces intersect the axes at a distance of 1 from the origin.

  4. Oblique projection - Wikipedia

    en.wikipedia.org/wiki/Oblique_projection

    Oblique drawing is also the crudest "3D" drawing method but the easiest to master. One way to draw using an oblique view is to draw the side of the object you are looking at in two dimensions, i.e. flat, and then draw the other sides at an angle of 45°, but instead of drawing the sides full size they are only drawn with half the depth creating ...

  5. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    Orthographic projection (also orthogonal projection and analemma) [a] is a means of representing three-dimensional objects in two dimensions.Orthographic projection is a form of parallel projection in which all the projection lines are orthogonal to the projection plane, [2] resulting in every plane of the scene appearing in affine transformation on the viewing surface.

  6. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In isometric projection, the most commonly used form of axonometric projection in engineering drawing, [4] the direction of viewing is such that the three axes of space appear equally foreshortened, and there is a common angle of 120° between them. As the distortion caused by foreshortening is uniform, the proportionality between lengths is ...

  7. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    [citation needed] Like cavalier perspective, one face of the projected object is parallel to the viewing plane, and the third axis is projected as going off in an angle (typically 30° or 45° or arctan(2) = 63.4°). Unlike cavalier projection, where the third axis keeps its length, with cabinet projection the length of the receding lines is ...

  8. Cops use facial-recognition tech to bust would-be kidnapper - AOL

    www.aol.com/article/news/2017/09/04/cops-use...

    The NYPD used facial recognition software to identify an attempted kidnapper, who had a tattoo on his forehead.

  9. Anamorphosis - Wikipedia

    en.wikipedia.org/wiki/Anamorphosis

    The deformed picture relies on laws regarding angles of incidence of reflection. The length of the flat drawing's curves are reduced when viewed in a curved mirror, such that the distortions resolve into a recognizable picture. Unlike perspective anamorphosis, catoptric images can be viewed from many angles.

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