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  2. Cultist Simulator - Wikipedia

    en.wikipedia.org/wiki/Cultist_Simulator

    Cultist Simulator is a card-based simulation video game developed by indie studio Weather Factory and published by Humble Bundle. It was released for Windows, macOS and Linux computer systems in May 2018, with mobile versions published by Playdigious and released in April 2019. A port for Nintendo Switch was released in February 2021.

  3. 764 (organization) - Wikipedia

    en.wikipedia.org/wiki/764_(organization)

    764 was founded by then-15-year-old Bradley Chance Cadenhead of Stephenville, Texas, who used the username "Felix" on Discord. [10] Cadenhead, who was bullied in school before dropping out in 2021, learned to produce child pornography on a sextortion Discord server named CVLT.

  4. Alexis Kennedy - Wikipedia

    en.wikipedia.org/wiki/Alexis_Kennedy

    Alexis Kennedy (born 1972) is a British video game writer, designer and entrepreneur. His video game work includes Fallen London, Sunless Sea and Cultist Simulator. [1] He co-founded Weather Factory, an independent game studio in London in 2017.

  5. Talk:Cultist Simulator - Wikipedia

    en.wikipedia.org/wiki/Talk:Cultist_Simulator

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate

  6. Call of Cthulhu (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Call_of_Cthulhu_(role...

    7th edition cover by Sam Lamont, 2014. Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. [1]

  7. Sensory deprivation - Wikipedia

    en.wikipedia.org/wiki/Sensory_deprivation

    Sensory deprivation or perceptual isolation [1] is the deliberate reduction or removal of stimuli from one or more of the senses. Simple devices such as blindfolds or hoods and earmuffs can cut off sight and hearing, while more complex devices can also cut off the sense of smell, touch, taste, thermoception (heat-sense), and the ability to know which way is down.

  8. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    The simulation hypothesis proposes that what we experience as the world is actually a simulated reality, such as a computer simulation in which we ourselves are constructs. [1] [2] There has been much debate over this topic in the philosophical discourse, and regarding practical applications in computing.

  9. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    The Sensorama, from U.S. Patent #3050870. The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology.