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  2. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.

  3. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    In computer science, type conversion, [1] [2] type casting, [1] [3] type coercion, [3] and type juggling [4] [5] are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string , and vice versa.

  4. Duck typing - Wikipedia

    en.wikipedia.org/wiki/Duck_typing

    Duck typing is similar to, but distinct from, structural typing.Structural typing is a static typing system that determines type compatibility and equivalence by a type's structure, whereas duck typing is dynamic and determines type compatibility by only that part of a type's structure that is accessed during runtime.

  5. Inheritance (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Inheritance_(object...

    For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs. An example of this is when a class A has a subclass B which has two subclasses, C and D.

  6. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  7. Downcasting - Wikipedia

    en.wikipedia.org/wiki/Downcasting

    In class-based programming, downcasting, or type refinement, is the act of casting a base or parent class reference, to a more restricted derived class reference. [1] This is only allowable if the object is already an instance of the derived class, and so this conversion is inherently fallible.

  8. Prototype-based programming - Wikipedia

    en.wikipedia.org/wiki/Prototype-based_programming

    Etymologically, a "prototype" means "first cast" ("cast" in the sense of being manufactured). A prototype is a concrete thing, from which other objects can be created by copying and modifying. For example, the International Prototype of the Kilogram is an actual object that really exists, from which new kilogram-objects can be created by ...

  9. Method overriding - Wikipedia

    en.wikipedia.org/wiki/Method_overriding

    The intent to redefine a feature, as message in the example below, must be explicitly declared in the inherit clause of the heir class. class THOUGHT feature message -- Display thought message do print ( "I feel like I am diagonally parked in a parallel universe.%N" ) end end class ADVICE inherit THOUGHT redefine message end feature message ...